Large City: Vlekëk Vrot Hadfow

Vlekëk Vrot Hadfow

Vlekëk Vrot Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceSamezi Moot
RegionKûya Laru̽ Steppe
Founded1187
Community LeaderLord Êrê
Area205 km2 (82 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4860 m (15944 ft)
Average Yearly Precipitation78 cm/y (30 in/y)
Population48900
Population Density238 people per km2 (596 people per mi2)
Town AuraConjuration
Naming
Native nameVlekëk Vrot Hadfow
Pronunciation/ˈvlekɛk/ /vrot/
Direct Translation[raw] [sound; music]
Translation[Not Yet Translated]

Vlekëk Vrot Hadfow (/ˈvlekɛk/ /vrot/ [raw] [sound; music]) is a temperate Large City located in the Samezi Moot of the Rosid.

The name Vlekëk Vrot Hadfow is derived from the Goblin language, as Vlekëk Vrot Hadfow was founded by Shêyê, who was culturaly Wood Elf.

Climate

Vlekëk Vrot Hadfow has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Vlekëk Vrot Hadfow receives an average of 78 cm/y (30 in/y) of precipitation, most of which comes in the form of rain during the spring. Vlekëk Vrot Hadfow covers an area of nearly 205 km2 (82 mi2), and an average elevation of 4860 m (15944 ft) above sea level.

Overview

Vlekëk Vrot Hadfow was founded durring the late 13th century in summer of the year 1187, by Shêyê. The establishment of Vlekëk Vrot Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Vlekëk Vrot Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Vlekëk Vrot Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Vlekëk Vrot Hadfow is buildings are arranged arround a single narrow cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Vlekëk Vrot Hadfow's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Vlekëk Vrot Hadfow's budget oriented has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Even the most brief look arround Vlekëk Vrot Hadfow has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Vlekëk Vrot Hadfow, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Vlekëk Vrot Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Vlekëk Vrot Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vlekëk Vrot Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vlekëk Vrot Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vlekëk Vrot Hadfow's parks.

Vlekëk Vrot Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vlekëk Vrot Hadfow.

Vlekëk Vrot Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vlekëk Vrot Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vlekëk Vrot Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vlekëk Vrot Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vlekëk Vrot Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vlekëk Vrot Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vlekëk Vrot Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vlekëk Vrot Hadfow's public wards, blessings, and other arcane systems.

Vlekëk Vrot Hadfow has an Arcane Academy which provides higher education in the arcane sciences.

Vlekëk Vrot Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vlekëk Vrot Hadfow's grid is powered by an arcane means.

Vlekëk Vrot Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Vlekëk Vrot Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Vlekëk Vrot Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Vlekëk Vrot Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vlekëk Vrot Hadfow's natural decorations nor waterways.

Vlekëk Vrot Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vlekëk Vrot Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vlekëk Vrot Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Vlekëk Vrot Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Vlekëk Vrot Hadfow hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Vlekëk Vrot Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Vlekëk Vrot Hadfow the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Siren near Vlekëk Vrot Hadfow are known to be more aggressive than normal.

Vlekëk Vrot Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Elven High Magic energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 93
  • Farmers: 143
  • Farm Laborer: 257
  • Hunters: 168
  • Milk Maids: 113
  • Ranchers: 68
  • Ranch Hands: 130
  • Shepherds: 135
    • Farmland: 197067 m2
    • Cattle and Similar Creatures: 12225
    • Poultry: 146700
    • Swine: 9780
    • Sheep: 489
    • Goats: 97
    • Horses, Mounts, and Beasts of Burden: 4890

Craftsmen

  • Arms and Toolmakers: 97
  • Blacksmiths: 111
  • Bookbinders: 60
  • Buckle-makers: 66
  • Cabinetmakers: 108
  • Candlemakers: 163
  • Carpenters: 141
  • Clothmakers: 128
  • Coach and Harness Makers: 49
  • Coopers: 122
  • Copper, Brass, Tin, Zinc, and Lead Workers: 67
  • Copyists: 47
  • Cutlers: 40
  • Fabricworkers: 104
  • Farrier: 296
  • Furriers: 32
  • Glassworkers: 174
  • Gunsmiths: 107
  • Harness-Makers: 48
  • Hatters: 89
  • Hosiery Workers: 34
  • Jewelers: 55
  • Leatherwrights: 125
  • Locksmiths: 48
  • Matchstick makers: 74
  • Musical Instrument Makers: 68
  • Painters, Structures and Fixtures: 66
  • Paper Workers: 67
  • Plasterers: 66
  • Pursemakers: 82
  • Roofers: 51
  • Ropemakers: 48
  • Rugmakers: 47
  • Saddlers: 88
  • Scabbardmakers: 105
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 47
  • Shoemakers: 46
  • Soap and Tallow Workers: 165
  • Tailors: 296
  • Tanners: 61
  • Upholsterers: 72
  • Watchmakers: 66
  • Weavers: 135
  • Whitesmiths: 40

Merchants

  • Adventuring Goods Retellers: 34
  • Arcana Sellers: 34
  • Beer-Sellers: 67
  • Booksellers: 78
  • Butchers: 132
  • Chandlers: 128
  • Chicken Butchers: 133
  • Entrepreneurs: 50
  • Fine Clothiers: 122
  • Fishmongers: 116
  • Florists: 29
  • Potion Sellers: 82
  • Resellers: 195
  • Spice Merchants: 68
  • Wine-sellers: 94
  • Wheelwright: 76
  • Woodsellers: 46

Service workers

  • Bakers: 271
  • Barbers: 296
  • Coachmen: 72
  • Cooks: 271
  • Doctors: 105
  • Gamekeepers: 72
  • Grooms: 44
  • Hairdressers: 163
  • Healers: 123
  • Housekeepers: 163
  • Housemaids: 212
  • House Stewards: 148
  • Inns: 46
  • Laundry maids: 94
  • Maidservants: 163
  • Nursery Maids: 90
  • Pastrycooks: 163
  • Restaurateur: 203
  • Tavern Keepers: 195

Specialized Laborer

  • Ashworkers: 67
  • Bleachers: 45
  • Chemical Workers: 28
  • Coal Heavers: 99
  • In-Town Couriers: 116
  • Long Haul Couriers: 113
  • Dockyard Workers: 104
  • Gas Workers: 24
  • Hay Merchants: 41
  • Leech Collectors: 130
  • Millers: 116
  • Miners: 104
  • Oilmen and Polishers: 77
  • Postmen: 116
  • Pure Finder: 63
  • Skinners: 135
  • Sugar Refiners: 28
  • Tosher: 80
  • Warehousemen: 163
  • Watercarriers: 109
  • Watermen, Bargemen, etc.: 148

Skilled Laborers

  • Accountants: 61
  • Alchemist: 73
  • Clerk: 99
  • Dentists: 48
  • Educators: 120
  • Engineers: 74
  • Gardeners: 49
  • Mages: 35
  • Plumbers: 53
  • Pharmacist: 55
  • Professors: 21
  • Scientists: 35
  • Wizards: 21

Civil Servants

  • Adventurers: 46
  • Bankers: 68
  • Civil Clerks: 111
  • Civic Iudex: 54
  • Consultants: 31
  • Exorcist: 104
  • Fixers: 58
  • Kami Clerk: 105
  • Landlords: 89
  • Lawyers: 58
  • Legend Keepers: 84
  • Militia Officers: 489
  • Monks, Monastic: 143
  • Monks, Civic: 157
  • Historian, Oral: 116
  • Historian, Textual: 58
  • Policemen, Sheriffs, etc.: 119
  • Priests: 195
  • Rangers: 67
  • Rat Catchers: 78
  • Scholars: 76
  • Spiritualist: 90
  • Slayers: 27
  • Storytellers: 184
  • Military Officers: 203

Cottage Industries

  • Brewers: 143
  • Comfort Services: 181
  • Enchanters: 54
  • Herbalists: 55
  • Jaminators: 157
  • Needleworkers: 181
  • Potters: 80
  • Preserve Makers: 152
  • Quilters: 70
  • Seamsters: 244
  • Spinners: 157
  • Tinker: 56
  • Weaver: 116

Artists

  • Actors: 53
  • Architects: 19
  • Bards: 72
  • Costumers: 30
  • Dancers: 58
  • Drafters: 32
  • Engravers: 39
  • Fine Furniture Carpenters: 24
  • Glaziers: 54
  • Inlayers: 47
  • Musicians: 135
  • Painters, Art: 25
  • Playwrights: 51
  • Sculptors, Art: 42
  • Wood Carvers: 168
  • Writers: 174

Produce Industries

  • Butter Churners: 212
  • Canners: 148
  • Cheesmakers: 163
  • Ice Merchants: 21
  • Millers: 92
  • Picklers: 84
  • Smokers: 63
  • Stockmakers: 53
  • Tobacconists: 75
  • Tallowmakers: 116

18630 of Vlekëk Vrot Hadfow's population work within a Foundational Occupation.

27336 of Vlekëk Vrot Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2934 (6%) are noncontributers.

Points of Interest

Vlekëk Vrot Hadfow has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. The recitation of the hero's story remains a popular tavern and fair tale.

History